FarmSathi

Farmers often struggle to sell their crops directly to consumers and face issues accessing the right farming equipment. On the other hand, consumers deal with poor food quality and freshness due to middlemen.
FarmSathi is a bilingual mobile app that helps small-scale farmers easily list their crops, access equipment, and learn about government subsidies. It also connects urban consumers to fresh, affordable produce straight from farms.

12 Weeks

FarmSathi

Farmers often struggle to sell their crops directly to consumers and face issues accessing the right farming equipment. On the other hand, consumers deal with poor food quality and freshness due to middlemen.
FarmSathi is a bilingual mobile app that helps small-scale farmers easily list their crops, access equipment, and learn about government subsidies. It also connects urban consumers to fresh, affordable produce straight from farms.

12 Weeks

FarmSathi

Farmers often struggle to sell their crops directly to consumers and face issues accessing the right farming equipment. On the other hand, consumers deal with poor food quality and freshness due to middlemen.
FarmSathi is a bilingual mobile app that helps small-scale farmers easily list their crops, access equipment, and learn about government subsidies. It also connects urban consumers to fresh, affordable produce straight from farms.

12 Weeks

CLIENT

FarmSathi

Role

UI/UX Designer and UX Writer

Service

Figma

CLIENT

FarmSathi

Role

UI/UX Designer and UX Writer

Service

Figma

CLIENT

FarmSathi

Role

UI/UX Designer and UX Writer

Service

Figma

The Problem

The Problem

The Problem

Farmers: face challenges such as middlemen, exploitation, lack of awareness about, subsidies, difficulty accessing equipment, and selling directly to customers.

• Urban consumers; struggle with freshness, price transparency, and knowing the source of produce.

• We as designers: While building this application mainly for farmers it is important to keep in mind that language can be a hindrance.

The Goal

The Goal

The Goal

Empower farmers to sell directly and earn better margins

Help farmers access subsidies and equipment easily

Provide consumers with a transparent, fresh produce ordering experience

All user should be able to use it, language should not be a barrier.

Our Solution

Our Solution

Our Solution

We created a user-friendly mobile app with two portals:

Farmer Portal: Crop listing, subsidy info, equipment access, and crop market range information.

Consumer Portal: Fresh produce discovery, trust- building through farm origin, easy ordering, and delivery tracking

Provide language change feature which will increase the accessibility and understanding.

Design Process

Design Process

Design Process

Accessing healthcare at Humber College is challenging due to long wait times, inefficient booking and limited access to medical records. Our design process focuses on understanding student needs, identifying key pain points, and developing a seamless healthcare experience through digital solutions.

User Research

User Research

User Research

We conducted surveys and affinity mapping and performed desk research for both farmers and consumers:

• Farmers preferred help with government schemes, fair pricing, and bulk transport options.

• Consumers wanted freshness, trust in source, fast delivery, and support for local farms.

Survey Responses

Survey Responses

Survey Responses

  • A survey was conducted for consumers and for farmers it was on One-on-One meeting for a detailed interview.

  • 80% farmers unaware of how to apply for subsidies.

  • More than 70% consumers cared more about quality and freshness than pricing.

  • 60% farmers struggled with equipment availability or renting process.

- Below are results of primary research for consumer survey

User Persona

User Persona

User Persona

Affinity Mapping

Affinity Mapping

Affinity Mapping

CJM

CJM

CJM

Affinity Mapping

Affinity Mapping

Affinity Mapping

Pain Points

Pain Points

Pain Points

Information Architecture

Information Architecture

Information Architecture

User Flow

User Flow

User Flow

Farmer's Scenario: User Flow for renting equipments from other farmers.

Wireframes

Wireframes

Wireframes

Farmer's Scenario: Finding Information of Subsidies

Consumer's Scenario: Purchasing crops and delivery tracking

Wireframe

Wireframe

Wireframe

Below screens are Dashboard, Current Harvest and Settings page's initial wireframes

Usability Testing and Iterations

Usability Testing and Iterations

Usability Testing and Iterations

  1. Login Process for framers and consumer:Before

After

After

After

  1. Dashboard: Usability Testing Comments

    Unwanted Quick actions

    Too many details

Changes made

  • Separated login for clarity.

  • Moved subsidies into crop detail page for relevance.

  • Unified card layout across screens (e.g., Equipment screen now matches My Crops).

  • Dashboard redesigned with charts, quick actions, and announcements


Final Impact and Hi-Fi

Final Impact and Hi-Fi

Final Impact and Hi-Fi

  • Combined login for farmer & consumer

  • Bottom nav structure

  • Screen layouts

Challenges Faced

Challenges Faced

Challenges Faced

  • Learning about the different needs of farmers in various areas\

  • Designing for people with low experience using smartphones

  • Making complex farming ideas easy to understand in the app

  • Creating content that works in both English and local languages

  • Keeping the app light and fast for slow internet connections

How we solved it

How we solved it

How we solved it

"We talked to farmers to understand their problems better. Then, we made the app easy to use by adding big buttons, simple words, and helpful pictures. To make sure everyone can understand, we added both English and local language. We also kept the app small and light so it works well even with slow internet. This helped farmers use the app without any trouble."

Key Takeaways

Key Takeaways

Key Takeaways

"Through this project, we learned how important it is to listen to real users before designing. Talking to farmers helped us understand their daily struggles. We saw how small design choices - like using clear words, big buttons, and local languages - can make a big difference. We also learned how to keep things simple so the app works well even in low internet areas. Working as a team taught us how to share ideas and solve problems together."